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Per What’s in a Lamp?, l’artista torinese Beppe Conti interpreta le lampade non come semplici sorgenti di luce, ma come strumenti che rendono visibile l’invisibile. Nei suoi digital collage, la luce delle lampade Foscarini fa emergere frammenti e strati nascosti, generando spazi onirici e suggestivi.

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Beppe Conti è illustratore e visual designer specializzato in collage digitale. Ispirandosi al surrealismo e all’inconscio, fonde elementi organici, visioni astratte e riferimenti tratti da epoche e culture differenti. La sua tecnica è un territorio di libertà che accoglie le contraddizioni e le trasforma in senso. Dove altri linguaggi creativi richiedono coerenza, il collage vive di contrasti e contaminazioni. Negli anni ha realizzato progetti editoriali, branding, mostre e collaborazioni multimediali, producendo immagini capaci di stupire e di far riflettere sul significato profondo delle cose.

Nel progetto What’s in a Lamp?, Conti esplora il dialogo tra luce e ombra. Il buio non è vuoto, ma un campo di possibilità : pattern, gradienti, architetture oniriche e frammenti di realtà emergono unicamente attraverso la luce. L’estetica si ispira alla grafica e alla psichedelia degli anni ’60 e ‘70, in cui il colore diventa vibrazione ed esperienza percettiva.

“Ho immaginato la lampada non come un semplice oggetto che illumina, ma come un dispositivo che genera visioni. Dal buio emergono pattern, gradienti e frammenti di realtà e la luce diventa una forza creatrice, capace di aprire piccoli mondi visivi.”

Beppe Conti
/ artista

Ogni lampada diventa una storia a sé. Aplomb appare come un elemento architettonico sospeso nel vuoto, dove la luce agisce come forza costruttiva, modellando lo spazio, definendo geometrie ed evocando architetture brutaliste. Dolmen è un monolite ancestrale, un reperto arrivato dallo spazio, che unisce memoria arcaica e immaginazione futurista. Binic, il cui design si ispira al mondo nautico, diventa un micro-faro psichedelico che emerge dall’oscurità, un segnale visivo che non solo illumina, ma segnala e orienta. Anche Gregg, Nile e Tobia trovano nell’universo surreale di Conti nuove, visionarie identità.

Combinando elementi provenienti da epoche e culture, Conti costruisce immagini che vivono nella tensione tra costruzione e decostruzione, tra realtà e immaginazione. Nella serie per Foscarini, le lampade non sono più semplici oggetti, ma metafore di trasformazione: ponti tra luce e ombra, tra terra e cosmo, tra presenza e sogno.

Segui Foscarini su Instagram per scoprire l’intero progetto What’s in a Lamp? e leggere l’intervista completa a Beppe Conti.

Ci racconti il tuo percorso artistico? C’è stato un momento chiave in cui hai capito che l’arte e l’illustrazione sarebbero diventate la tua strada?
Il mio percorso artistico nasce dagli studi in graphic design, che mi hanno dato le basi per ragionare sull’immagine come linguaggio. Poi, con il tempo, si è stratificato, un po’ come accade nei collage che realizzo. Il momento di svolta è arrivato quando ho iniziato a vedere nelle mie composizioni non solo un valore estetico, ma anche un vero e proprio modo di pensare per immagini. È stato lì che ho capito che l’arte e l’illustrazione potevano diventare la mia strada professionale.

 

Il collage digitale è la tua tecnica distintiva: come sei arrivato a questa forma espressiva e cosa ti permette di fare che altri linguaggi non consentono?
Ci sono arrivato quasi per necessità; cercavo un linguaggio che mi permettesse di unire epoche, stili e materiali diversi senza dovermi limitare a uno solo. Il collage digitale è per me un territorio di libertà che accoglie le contraddizioni e le trasforma in senso. Altri linguaggi chiedono coerenza, il collage invece vive di contrasti e contaminazioni, ed è questo che lo rende unico.

 

Nei tuoi lavori mescoli riferimenti di epoche e luoghi diversi: hai un tuo archivio visivo o ti affidi soprattutto al caso e alla scoperta?
Uso entrambi. Ho costruito negli anni un archivio di immagini, libri, riviste e fotografie, ed elementi distintivi che rappresentano una base solida. Ma spesso lascio spazio al caso: un’immagine trovata per caso diventa l’innesco di un’intera composizione. Il collage funziona proprio così, nel dialogo continuo tra archivio e scoperta imprevista.

 

Quanto contano intuizione e casualità rispetto al controllo nel tuo processo creativo?
L’intuizione e la casualità portano freschezza e movimento, il controllo costruisce la forma finale. Lavoro sempre in equilibrio tra abbandono e disciplina: ascolto le immagini, ma poi scelgo, tolgo, ricompongo fino a trovare una  giusta tensione.

 

Quando sai che un’immagine è “finita”?
È un momento intuitivo, non dipende da una regola precisa, ma da una sensazione di equilibrio. È come se l’immagine a un certo punto smettesse di chiedere interventi e iniziasse a respirare da sola. Allora capisco che è conclusa.

 

I collage che hai creato per il progetto What’s in a Lamp?appaiono onirici e misteriosi, ma nascondono anche un aspetto narrativo. Qual è la storia che hai voluto raccontare unendo il tuo immaginario con le lampade Foscarini?
Ho immaginato la lampada non come un semplice oggetto che illumina, ma come un dispositivo che genera visioni. Dal buio emergono pattern, gradienti e frammenti di realtà che non esisterebbero senza la sua luce. L’estetica guarda molto alla grafica e alla psichedelia degli anni ’70, in cui il colore diventa vibrazione ed esperienza percettiva, un linguaggio ideale per raccontare la luce Foscarini come forza creatrice, capace di aprire piccoli mondi visivi.

 

Ogni lampada esprime, quindi, un’identità diversa, ma sempre legata al filone luce/buio. Cosa significa per te esplorare questo contrasto?
Luce e buio sono poli opposti ma inseparabili. Nel collage rappresentano la possibilità di costruire e decostruire l’immagine, ma soprattutto parlano di percezione: vediamo solo ciò che emerge da un fondo oscuro. Con Foscarini ho lavorato proprio su questa dialettica, trasformando l’oscurità in una materia viva da cui scaturiscono colori e visioni.

 

Qual è stata la lampada su cui ti sei sentito più ispirato a lavorare e perché?
Dolmen mi ha ispirato molto per il suo carattere monumentale e ancestrale. La sua forma mi ha permesso di lavorare su immagini archetipiche, quasi rituali, in cui la luce diventa un richiamo a energie primitive, ma tradotte in chiave contemporanea.

 

Vedi il collage più come un processo di costruzione o di decostruzione?
È entrambe le cose. Costruisco un’immagine nuova decostruendo quelle preesistenti. Il collage vive della tensione tra memoria e invenzione; prendo ciò che già esiste e lo trasformo in qualcosa di inaspettato e nuovo.

 

Come convivono realtà e immaginazione nel tuo lavoro?
Sono intrecciate. La realtà fornisce i materiali (fotografie, texture, colori ed architetture). L’immaginazione li ricombina in configurazioni nuove. Il collage diventa così una realtà alternativa, fatta di frammenti riconoscibili ma assemblati in un racconto quasi onirico/surreale.

 

Dentro questo equilibrio, che ruolo hanno la meraviglia e la sorpresa?
La meraviglia è ciò che mi spinge a cercare, a tagliare, a collezionare immagini. La sorpresa arriva quando due elementi lontani trovano improvvisamente un legame; è un momento che non posso controllare del tutto, ed è proprio lì che nasce la vitalità del lavoro.

 

Per te, che cos’è la creatività?
Per me creatività è la capacità di guardare ciò che già esiste come se fosse nuovo. È un atto di spostamento, di cambio di prospettiva, ribaltare connessioni abituali, mettere in dialogo immagini, tempi e memorie diverse.

Scopri di più sulla collaborazione con Beppe Conti e la serie completa sul canale Instagram @foscarinilamps, ed esplora tutte le opere del progetto What’s in a Lamp?, dove artisti internazionali sono chiamati a interpretare la luce e le lampade Foscarini.

Visita @foscarinilamps su Instagram

With his unmistakable style defined by essential shapes and bold colors Peter Grundy transforms Foscarini lamps into visual archetypes of the concepts and values that define the brand’s identity for the editorial project What’s in a Lamp?. An exercise in synthesis and vision that invites us to see light not only as a source but as meaning itself.

Discover more about What’s in a lamp?

Peter Grundy has built a career rooted in simplicity and is among the pioneers of conceptual infographics. From founding the studio Grundy & Northedge in 1980 to his more recent projects signed as Grundini, he has chosen to work more with information than advertising, dedicating himself to translating complex concepts into clear, accessible, and universal images. His graphic language is geometric and narrative, characterized by balance and reduction: a recognizable and distinctive visual code that serves the idea even before the image.

For What’s in a Lamp?, Grundy chose to tell Foscarini’s story through six lamps, six values, six visions: Lumiere speaks of internationality, openness and Foscarini design’s ability to engage with different cultures, each with its own way of experiencing light; Chouchin explores the meaning of home as a refuge and personal space; Buds embodies the spirit of avant-garde and the drive toward the future; Binic celebrates creative freedom; Satellight tells the story of the personality of luminous objects and how they connect emotionally with people; Kurage pays tribute to craftsmanship, the harmony between mind, hand, and material.

Six illustrations, each rising within the silhouette of a lamp, animated by a system of symbols and icons that visually translate each core value. Every image in this silent narrative cycle is a self-contained, dense, and eloquent system.

“My aim was to tell a story with each illustration that reflects Foscarini’s philosophy. The lamps are drawn in a very simple way, filled with iconography that represents the values and creates visual energy.”

PETER GRUNDY
/ ARTIST

There is something profoundly philosophical in the way Peter Grundy approaches form. His images, stripped down to the essentials, are like contemporary ideograms. In an age saturated with visual stimuli, Grundy reminds us that subtraction can be more radical than addition. And that a lamp is not just an object that lights: it can be a metaphor. Of identity, home, freedom. Of vision.

Follow Foscarini on Instagram to discover the full What’s in a Lamp? project and read the complete interview to dive deeper into Peter Grundy’s vision and artistic approach.

Can you briefly tell us about your journey? How did you end up doing what you do today?

In 1980, Tilly Northedge and I founded a studio to explore information design in a new, imaginative and personal way. First, because nobody else was doing it. Second, because while at the Royal College of Art two years earlier, we had grown interested in a kind of design that was more about explaining than selling.

Over the next 26 years, as Grundy & Northedge, we redefined what is now known as infographics.

As Graphis magazine once put it: “In the design world, the communication of information has never had the allure of more glamorous disciplines. Designing a poster can cast the designer as an artist, creating the identity of a multinational turns them into a strategist. But who designs maps for housing developments, or instructions for tying a bow tie?” That was us – Peter Grundy and Tilly Northedge.

In 2006, I founded Grundini to focus on smaller, creatively driven projects, often in collaboration with other designers and agencies. Former Scenario colleague Angela Wilkinson wrote: “Today Peter Grundy, aka Grundini, tackles modern messiness by designing simple, shared and accessible architectures of the future.”

 

Who were the key figures – designers, artists, illustrators – who shaped your visual and creative education?

Benno Zehnder, who taught me Swiss style while I was at the Bath Academy of Art 1973-1976.
Lou Klien, who introduced me to the American spirit when I went to the Royal College of Art 1976-1979.

 

You’ve often said that your style comes from necessity and simplicity. What does “visual economy” mean to you, and how central is it to your work today?

We created a drawing style in 1980 to convey our ideas that came from the geometric methods we had learned to design symbols, trademarks and letterforms. Over the years this style has developed, though the principle has always been the same: communicate ideas, simply and internationally, without the need for words.

 

Tell us about the concept behind your series for What’s in a Lamp?. What story did you want to tell, starting from the silhouettes of Foscarini’s iconic lamps?

I thought it would be interesting to tell a specific story for each lamp that would reflect Foscarini’s values. The themes we chose are: International, Home, Avant-Garde, Craftsmanship, Future and People.

 

Which of the values you chose to represent was the most challenging to translate into a visual language?

Avant-garde.

And which one resonated most with your own vision – the one that inspired you the most?

Avant-garde. What could be more fun than a vision of the future? My idea is a lamp that is a solar system, with Planet Earth in the center and the future orbiting around it.

 

You work with static images, yet they always seem to tell a story. What makes a strong visual narrative without movement or words?

The core of any design is an idea. The idea comes before any picture, symbol or animation. Some years ago I made a diagram to explain how I work: it shows an iceberg, with the tip being the picture, but the much larger part under the water that you don’t see is the idea.

 

How do you choose the symbols or icons when you turn complex ideas into images? Do you follow a clear method, or rely more on instinct?

I invent icons and symbols that tell a story effectively and elegantly, like someone would use a written language.

 

How do you approach color? Is it mainly about aesthetics, or do you use it as a language to convey meaning?

Colour plays two roles: first as a way of signposting, second as a way of making things beautiful. I choose colours instinctively. I often find that colours one would imagine as looking horrible together, like pink and orange or brown and grey, actually look great when used in the correct proportions. Something I learnt while working with architects.

 

Infographics were originally created to simplify. Do you still see them as a functional tool, or more as a form of art?

When I first started working in 1980, no one was doing infographics in a creative way. While at the Royal College of Art in the late ’70s we saw an opportunity. In those years most designers and illustrators were involved in advertising, brand and packaging — these were the glamorous areas of creativity. When Tilly Northedge and I founded Grundy & Northedge our aim was to do “Information” with the same creativity as advertising or corporate identity. We did so by using art and ideas to tell stories or explain complicated things.

 

What’s the most useful piece of advice you’ve received in your career? And what’s one that truly made you stop and reflect?

There’s only one thing worse than being bad, that’s being mediocre.

 

What does creativity mean to you?

Freedom to express individuality.

Learn more about the collaboration with Peter Grundy and the full series on the Instagram channel @foscarinilamps, and explore all the works from the project What’s in a Lamp?, where international artists are invited to interpret light and Foscarini lamps.

Discover @foscarinilamps on Instagram

Ery Burns brings the free-flowing spontaneity of doodling to Foscarini’s What’s in a Lamp? project. In each illustration, light becomes an immediate and imaginative expression, giving life to unexpected stories filled with intricate details, bold colors, and a touch of humor.

Discover more about What’s in a Lamp?

Ery Burns is a British artist and illustrator with a distinctive style—spontaneous lines, vibrant colors, and intricate patterns. She often says she inherited her doodle gene from her great-great-great-grandmother, an Indian artist who grew up in the foothills of the Himalayas. Her drawings emerge from intuition, taking shape directly on the page without a predefined structure, in a flow that weaves together organic forms, repeating patterns, and a hint of irony. The result is a visual universe that shifts between imagination and reality, evoking that childlike sense of wonder people tend to lose as they grow up.

For What’s in a Lamp?, Ery Burns reimagined Foscarini’s lamps through the lens of her creativity, exploring the emotional essence of light. She saw faces, creatures, and entire worlds waiting to emerge and brought them to life through her lines, allowing the shapes and volumes to guide her. Each lamp became a playful and hypnotic visual story, drawing the viewer in.

Buds is transformed into an inquisitive, thoughtful character, Gregg took on the form of a freshly laid egg, nurtured by a surreal bat-cat hybrid, while Twiggy became a fun, lighthearted piece wrapped in rainbows and patterns reminiscent of the 1960s.

“I thought about what Foscarini lamps meant to me, and that feeling of comfort—finding a light in the darkness—came to me instantly. When I look at them, I see more than just objects that illuminate. I see worlds to explore, stories to tell, creatures hidden within their shapes. It’s as if each lamp has its own personality, ready to share its story.”

Ery Burns
/ Doodle Artist

In this interview, we talked to Ery Burns about her spontaneous approach to drawing and how she reinterpreted Foscarini’s lamps with her unmistakable style. Discover the full What’s in a Lamp? series on Instagram.

Can you share the journey that led you to become an illustrator? Were there pivotal moments that shaped your path?

I often say the same things in interviews as there are so many positive reasons why I love to draw, and I always like to come across as normal! The truth is, I grew up in a big family, and that doesn’t always guarantee that you’re not going to feel alone or be seen. I was the youngest of five, so I had a lot of colorful characters in my life and influences from older siblings, but my dad was a lawyer (and a workaholic), so he didn’t have that much time for us.

I remember that my crayons were like an escape where I could build worlds and exercise my imagination. It was like oxygen and helped regulate my emotions. Anytime I felt overwhelmed, I would disappear into my doodle art. So yes, the pivotal moment was escapism! Anytime I wanted to switch off, I would draw, which unfortunately included most of school… I’m terrible at math.

 

Your work is characterized by vibrant, highly detailed doodles filled with intricate patterns and bold colors. How did you develop this distinctive style, and what influences have shaped its evolution?

I always knew that maybe I had a unique way of making sense of the world. It was a subconscious process, but there were times as a kid when I would go through stages of being inspired by different artists or animations I came across.

I grew up watching Terry Gilliam films and Monty Python, and in the ’90s, Keith Haring and Basquiat were huge. I think they probably influenced me more than I realized. I also really liked Kandinsky, who shared my love of detail and bold lines.

Perhaps another factor was exposure to so much iconic music and vinyl artwork—my dad had the most amazing record collection: The Rolling Stones, Led Zeppelin, Bob Dylan, The Beatles, Cream. I also recently found out through DNA testing that I am 4% Indian and Kazakh, both super rich, colorful cultures. So I like to imagine that the Indian heritage I carry in my bones also plays a part in the evolution of my doodles and influences in my art.

 

Doodling is often associated with spontaneity and intuition. How much of your process is instinctive, and how much is deliberate composition following a clear vision you have from the start?

I think it depends on the brief, but usually, the first sketches will be completely spontaneous and just a lot of brain farts! When I was working on Foscarini, I did have a gut feeling about how I wanted it to look, but it was really just that—I couldn’t see it, but I could make sense of it before it was down on paper.

How do you decide when a piece is ‘finished’? Is there a moment when you feel it has reached its full potential?

I think you get a good feeling about the balance—how the illustration interacts with itself, whether it flows or feels too juxtaposed. Also, adding the color scheme can definitely make or break a piece.

I did have to bin one of the Foscarini artworks because it looked like a bad Jurassic Park. You just know when it feels right.

 

Could you walk us through your creative process when developing a pattern?

I’ll try! I do A LOT of sketches and research on Google, especially if I need to draw something more realistically. For things like beer can art or package designs, they need to really pop out and be noticed, so the weirder, the better. In this case, it means I can be more natural and delve into my subconscious more easily. I use a lot of random detail in my linework to knit the images together.

 

Are there recurring themes or structures that naturally emerge in your designs?

That’s a tough question. It’s usually quite a subconscious process that’s not always easy to explain. I usually start with a random shape, and it organically grows from a kind of ‘ery’ seed.

I think eyes always come up, and maybe hands, because that makes things seem more awake and connected. Perhaps I imagine they’ll get sad if they can’t see or touch. I guess I draw on evolution, humor, organic matter, and themes of nature.

 

Your work bursts with energy, vibrant colors, and dynamic compositions. How do you decide on your color palettes, and what role does color play in conveying the mood or message of a piece?

Color is so important, and it makes or breaks the mood of an artwork for sure. I think, like my style, the color palette I am drawn to is quite symbiotic with my illustration, and it’s totally intuitive when I use it.

It definitely depends on the brief and whether it’s more commercial or personal. Usually, my own work will be darker in color, with earthy hues that you might find in nature. For kids’ illustrations, I would probably be drawn to a bolder palette or lighter themes.

 

For the “What’s in a Lamp?” project with Foscarini, how did you conceptualize your illustrations? Were there specific aspects of the lamps that inspired your creative direction?

I think, first and foremost, I thought about what the lamps meant to me, and it was initially that feeling of comfort when you find a light in the darkness.

I looked at the shapes and materials of the lamps and saw faces, an egg, frogspawn, and water. So it was really about knitting all of these themes together and translating them into a magical piece of artwork that reflected the different personalities of the lights.

 

Many of your illustrations have a playful, almost hypnotic quality, drawing the viewer in for closer inspection. Do you see your art as a form of storytelling? If so, can you delve into the narratives you explored in your series for Foscarini?

I imagined the lamps kind of morphing into these little worlds they were living in, interacting with the characters, connecting in cool ways.

I liked the idea of people seeing the art as if they were just waking up, questioning whether they were half-dreaming or half-asleep. I really enjoyed working on Buds—it became such an inquisitive-looking lamp, I’m fascinated by it.

Equally, Gregg, I visualized as a freshly laid egg in my world, being nurtured by a bat-cat carrying a slug. I love them all, but my favorite is Twiggy, as it’s the most space-age with a touch of the 1960s about it and a good dose of rainbows. I like that it got away with sticking its tongue out—what a cheeky lamp.

 

Did this collaboration for Foscarini’s “What’s in a Lamp?” project present any unique challenges or opportunities?

I think the biggest challenge was not really having a brief to lean on—being handed total creative freedom, which is a rare thing. It was awesome to work on, but it just made you question yourself a lot more, as you hope that you are making the right decisions while bringing the best version of yourself to the table.

 

As an artist, how do you stay inspired and continue to evolve your work? Are there particular practices or experiences that fuel your creativity?

For me, staying inspired means keeping my body and mind as healthy as possible—listening to music, running in the woods, or going to my favorite club and dancing like a lunatic to DJ LMSKN.

I think it’s also about not getting too bogged down by social media and hung up on what everyone else is doing—dancing to the beat of your own drum, even in darker times.

 

In today’s digital age, how do you see the role of traditional illustration evolving? How do you balance digital tools with traditional techniques in your work?

I see it evolving into a niche way of working that hopefully a few of us will still be brave enough to carry on!

People often feel safer following the crowd, but working in traditional pen art from scratch is 100% slower from start to finish, so that can be a handicap. I like to digitize my work using a tablet, which is great because it keeps the ebbs and flows of my natural linework alive. The whole process just takes a little longer.

 

What does creativity mean to you?

It means being everything and nothing—a grain of sand in the universe.

Discover more about the collaboration with Ery Burns and the full series on Instagram @foscarinilamps. Explore all the works from the What’s in a Lamp? project, where international artists are invited to interpret light and Foscarini’s lamps.

Discover @foscarinilamps on Instagram

Mattia Riami’s series of illustrations for the project “What’s in a lamp?” transforms Foscarini lamps into magical objects using a touch of surrealism and fantasy to shift perspectives and bring a sense of wonder to everyday life.

Discover more about “What’s in a lamp?”

From a young age, Mattia Riami exhibited an innate passion for drawing and visual arts, honing his skills at the Venice School of Art and Milan’s IED. His work is distinguished by a “fast, nihilistic, and nervous” style, complemented by a refined use of color that evokes the warm, nostalgic palettes of 1940s and 1950s vintage ads.

For Foscarini’s “What’s in a Lamp?” project—where artists, designers, and creatives are invited to interpret light through Foscarini lamps—Riami explores daily life through six illustrations that depict scenes of ordinary familiarity. Yet, there’s always an unexpected detail that upends the perspective: Foscarini lamps transform into clouds, spaceships, and trumpets, becoming the twist that makes the ordinary extraordinary. This creates an atmosphere of freedom and lightheartedness, encouraging a fresh view of the world.

“I wanted to convey a sense of everyday life and transform, through play, the lamps into objects different from what they are. I was inspired by their shapes and tried to return to childhood! I saw clouds, a spaceship, a trumpet, a baseball bat, and much more; I could have continued this game indefinitely!”

Mattia Riami
/ Artist

Simultaneously familiar and dreamlike, Riami’s illustrations reveal the transformative power of Foscarini lamps in a uniquely original way. Just as in the illustrations, these lamps transcend their basic functionality, turning any space into an environment that reflects the personality of those who choose them, telling stories and expressing desires and emotions.

Discover Riami’s full series for “What’s in a Lamp?” on Instagram @foscarinilamps and delve deeper into his artistic vision in our interview.

How did your artistic journey begin? Did you always know art would be your path?

“Yes, I was very lucky in this respect; I’ve always drawn since I was a child. I drew without knowing it would become my work, my way of being and expressing myself—I simply drew. I drew Disney characters, copied figures from illustrated books, and made my own prototype books by stapling together a few A4 sheets where I’d set up my story. As I grew older, I became more aware that this could become something serious, so I focused my studies on visual arts, turning those childhood games into my career.”

 

What motivates you to create, and where does your inspiration come from: curiosity, the search for meaning, or pure visual expression?

“I must say pure visual expression greatly attracts and influences me. In everyday life, I am captivated by many visual stimuli—drawings, illustrations, paintings, posters, and more—and this affects my desire to draw simply to express shapes and colors that emerge within me. However, during the design phase, all these forms take on meaning, and I enjoy building a story behind each project, as I did for ‘What’s in a Lamp?’.”

 

Your graphic style is distinctive and recognizable. How would you describe your style, and how has it evolved over time?

“I’d describe it with some of the words others have used to describe it for me: ‘a fast, nihilistic, and nervous line.’ I confirm, I always have a very physical relationship with my work, whether on paper or with digital brushes. I energetically use pencils on paper, sometimes even perforating it by accident or fearing I might damage the screen. I like that the journey my hand takes to draw that line is perceptible, and I feel a mysterious force pushing me to draw or color in a specific way. My approach has always been like this, influenced by my professors at IED in Milan, but it has refined over time through study and research.”

 

In this series, you depict scenes of everyday familiarity, especially domestic ones, where lamps become transformative elements that magically alter the scene’s perception, creating new, unexpected, and surreal interpretations. Can you tell us more about the inspiration behind this work?

“Certainly, that was the most enjoyable part! I wanted to convey a sense of everyday life and transform, through play, the lamps into objects different from what they are, as if the characters in the illustrations were surprised to discover that a lamp resembles another object or has another use. Like when we were children and used an empty kitchen roll tube as a telescope or megaphone. I was inspired by the shapes of the lamps and tried to return to childhood! So, I saw clouds, a spaceship, a trumpet, a baseball bat, and much more; I could have continued this game indefinitely.”

 

Which illustrations in this series are your favorites, and why?

“My absolute favorite is NUEE because I think it perfectly captured the surreal-reality blend I was aiming for. I also really love MITE for the same reason and LE SOLEIL for its atmosphere of freedom and lightness.”

It’s remarkable how, with just a few strokes, your illustrations tell entire stories, lives, situations, and emotions. Can you explain the narrative aspect of your creative process?

“Instinctively, I always use the human figure in my work; it’s rare for me to create a landscape without people or different subjects. The human being thus becomes the protagonist of my works, and their emotions are the foundation from which I build my stories. Through the protagonists, we can read and infer what is happening, what the story is, and the situations and events that characterize it. I think of the illustration for the TOBIA lamp, where we see a couple who has just moved in and starts unpacking boxes, with the joy and excitement of a new home, using the lamp as a trumpet for the moment’s euphoria. But it could just as easily be new purchases for the house; the atmosphere is the same, and the viewer sees what resonates most with their own experience.”

 

What interests you most about the reality around you?

“It’s hard to answer; certainly, nature fascinates me, and I’d like to know and explore it more—the shapes of plants, leaves, flowers, clouds—they’re true natural architectures or design works. I’m also always intrigued and attracted by visual communication in general: my eye always catches posters, book covers, and anything visual. I take many photos with my phone as reminders to study later what caught my attention.”

 

How would you describe your relationship with color in your work as an illustrator? What guided your color choices for your ‘What’s in a Lamp?’ series?

“My relationship with color has been renewed in recent years. Some time ago, after my studies, I primarily drew in black and white, adding only occasional touches of color. Certainly, the influence of the many colorful illustrations I saw around me sparked the desire to color my own. I think I was also influenced by the splendid work of Jean-Charles de Castelbajac, a master who was my art director for over two years. I’m fascinated by vintage illustrated ads from the 1940s and 1950s; I’ve always loved that era’s style, and I’ve always watched black-and-white films from that period. I love the hands holding white cigarettes, the clothing, hats, and fashion of those times. This has influenced how I draw characters, both male and female, in a contemporary and modern way but with a touch of that past. The color palette I used for ‘What’s in a Lamp?’ reflects those old advertisements; I studied shades that also conveyed a certain warmth.”

 

Besides the sources of inspiration you’ve mentioned, are there any masters who have particularly influenced your artistic vision?

“When talking about great masters, I think of Egon Schiele, Picasso, and Jean-Michel Basquiat, especially, as well as Keith Haring, who is one of my absolute idols for his personality more than his style. Contemporary artists like Marlene Dumas have also influenced me. Comics, especially graphic novels, and illustrators like Adelchi Galloni, who was my teacher at IED Milan, have also had a significant impact on me.”

 

Do you have a ritual or particular habits when working on your illustrations?

“My method involves initial research and reflection on what the project aims to achieve. This leads to the very first ideas, which I quickly jot down or sketch in diaries I keep, really just incomprehensible scribbles to get the idea down. Then, I move on to more elaborate drafts and finally to the final piece. The story is built in the first two phases.”

 

What does creativity mean to you?

“I think creativity is the ability to see the world differently, to imagine possibilities beyond the ordinary, and to transform abstract ideas into tangible reality. It’s a dynamic process involving intuition, inspiration, and personal expression, but it’s also sometimes discipline and constant effort to improve; it’s not always easy!”

Explore the full collaboration with Mattia Riami and discover the complete series on Instagram @foscarinilamps, where international artists are invited to interpret the theme of light through Foscarini’s lamps as part of the What’s in a Lamp? project.

Discover @foscarinilamps on Instagram

Celebrated children’s author and illustrator Antje Damm integrates Foscarini lamps into enchanting matchbox dioramas portraying home stories within the limited space of a matchbox in her series for Foscarini “What’s in a Lamp?” project.

Discover more about “What’s in a lamp?”

Antje Damm, born in Wiesbaden, Germany, has made a name for herself in the world of children’s literature and illustration. Formerly an architect, Antje turned her focus to writing and illustrating books for children, with her work being recognized as one of the New York Times / New York Public Library’s Best Illustrated Children’s Books.

Antje brings her unique artistic vision to Foscarini’s “What’s in a Lamp?” editorial project by creating intricate dioramas within little matchboxes. These tiny worlds are not just fascinating, playful miniatures but are imbued with the soul and character of Foscarini’s iconic lamps. “Lamps are not merely sources of light; they are sculptures that enhance our living spaces,” the artist explains. “Good lighting is essential for any space, and it was thrilling to envision which lamps fit into which rooms, blending special and everyday situations.”

Antje’s architectural background shines through in her meticulous approach to these matchbox scenes with her creative routine balancing the freedom of illustrative work with the structured experimentation reminiscent of her architectural days. She crafts each scene with precision, blending techniques like drawing, collage, and paper cutouts to achieve a high level of abstraction and storytelling. For example, the Havana floor lamp’s enduring charm finds a natural setting in a forest that feels almost magical – Orbital becomes a focal point in a domestic scene with its “whimsical and unique design that reminds me of Calder’s mobiles, which I adore,” explains Antje – and another distinct world is created around the dynamic, sculptural shape of the Big Bang suspension lamp, showcased as a counterpoint to an artwork in an art gallery.

“The challenge and joy of this project lay in capturing the essence of each lamp within the confined space of a matchbox. Each scene conveys a story, a feeling, and the unique character of the lamp.”

Antje Damm

Follow the project on Instagram @foscarinilamps to delve deeper into Antje Damm’s imaginative creations and learn more about her artistic journey in our interview!

Hello Antje! Can you share a bit about your artistic journey and what inspired you to become an artist?

Drawing and painting have always been my way of expressing myself and what’s going on inside me, something I’ve enjoyed since I was a child. I worked as an architect for several years and stumbled into writing and illustrating children’s books about 20 years ago, almost by accident. Eventually, I had to decide where to focus my efforts because doing both, especially with four children, was too much. Being an artist, author, and illustrator is my dream job. I can work very freely and independently, constantly exploring new paths because I’m a curious person who loves trying new things and veering off the beaten path. Each book is different and presents a new challenge, and visually interpreting an idea is always a risk.

 

How has your background in architecture influenced your approach to visual storytelling and illustration?

In essence, developing an architectural concept and a book concept are very similar. During my time as an architect, I built many models and worked with them extensively. For some of my illustrations, where I construct sets from paper and cardboard and then photograph them, I approach it the same way. It’s a playful approach, highly experimental and free. I can easily make changes, additions, and then focus and influence through the photos. I also enjoy working in three dimensions.

 

Your use of mixed media is quite distinctive. How would you describe your style?

In essence, I find it hard to pin down. I illustrate my books in various styles because they deal with different concepts. I blend techniques like drawing, collage, digital illustration, depending on the project. For a recent book, I experimented with paper cutouts for their abstract quality, and it turned out to be a perfect fit for the story.

 

We’re curious about your matchbox artworks. How did the idea of using matchboxes as a canvas come about?

During the COVID-19 pandemic, all my book tours were canceled, leaving me with much more time on my hands. That’s when I got the idea to build these small matchbox dioramas. Since then, many people have grown fond of my little artworks and want to own one themselves. And I simply enjoy building them. It’s relaxing and fulfilling for me, but also challenging to tell a story in such a confined space.

 

Can you share insights into your creative routine? How do you maintain inspiration and overcome challenges during the artistic process?

I work from home, and my workspace always feels a bit too small. On the other hand, we live right by the forest, and I need nature to be creative. I spend a lot of time outdoors, marveling at the changing seasons, collecting mushrooms, observing plants and animals, but I also visit exhibitions frequently, always seeking new input.

 

In the “What’s in a lamp?” series, Foscarini lamps become part of home-stories told within the limited space of a matchbox. How did you integrate Foscarini’s lamps into these tiny narratives, and what challenges or joys did you encounter working with both the lamps and matchboxes simultaneously?

Furniture and lamp design have always fascinated me and were a significant part of my job as an architect. I love beautiful things, and lamps, in particular, are more than just functional fixtures to me; they’re design objects, almost sculptures, that I delight in contemplating repeatedly. Good lighting is essential in any space; it accompanies us constantly and makes the space functional. But it’s also much more than that. It was thrilling for me to consider where each lamp would best fit within different rooms—seeking both distinctive pieces and those that seamlessly blend into everyday settings. I definitely wanted some special ones but also to create ordinary situations.

What inspired you in this project?

The challenge and joy of this project lay in capturing the spirit and essence of each lamp. What thoughts and feelings do they evoke? Where could they be best showcased? For instance, with the Havana lamp, I thought it would fit beautifully in a natural setting, resonating with its archaic charm.

 

How did you choose which lamps to feature in these miniature scenes?

I chose the lamps that impressed me the most. Big Bang is an interesting sculpture that always looks different. I also selected a small and amusing lamp, like Fleur, because it demonstrates the broad and exciting spectrum that lamps can cover.

 

Do you have a personal favorite artwork from your “What’s in a lamp?” series, and if so, why?

I particularly like the box with the Orbital lamp. That’s my favorite lamp because it’s funny and so unique, and it reminds me of Calder’s mobiles, which I love.

 

And more generally, what is your favorite thing to portray?

Scenes from nature and small spaces that have a very special atmosphere.

 

Your art has a universal appeal transcending language barriers. How do you merge illustration and storytelling in your creative process?

The key to creating children’s books is to tell stories through images that complement and expand upon the text, sometimes asking questions or even contradicting it. The great thing is that anyone can “read” pictures, regardless of the language they speak.

 

Your illustrations feature a powerful color palette. How do you decide on colors, and what role do they play in conveying the mood of your pieces?

Colors express emotions, and I naturally use them. However, I work very intuitively and don’t overthink it. In my illustrated book ” The Visitor” you can see how colors can tell a story. A little boy visits an elderly woman, bringing color into her gray life.

 

Your work offers a unique perspective on reality. How do you nurture this creativity and alternative viewpoint?

For me, this perspective is integral to life itself, not just my work. Creativity extends beyond art; it’s about finding solutions and pathways in life, especially during challenging times. This is closely tied to hope, too.

 

What is creativity for you?

Creativity is an essential part of my life, both personally and professionally. It’s about constantly seeking solutions, exploring new paths, and finding beauty and meaning in everything around me.

The new series from the social editorial project “What’s in a Lamp?” invites us to shift our perspective. Lee Wagstaff’s geometric patterns reveal more than meets the eye, as alternate realities emerge beyond the surface and fairy characters and tales come to life within Foscarini lamps’ shapes.

Lee Wagstaff’s artistic journey, from the quiet introspection of childhood sketches and his early fascination with scientific drawings to his formal education at St. Martins and The Royal College of Art in London, is characterized by a vibrant exploration of geometric patterns. His distinctive style is rooted in the rich interplay of forms and motifs. Wagstaff’s art is all about observation. His unique aesthetic, reminiscent of Optical Art’s illusions, Surrealism’s dreamscapes, and Pop Art’s vibrancy, transcends ordinary perception, evoking a sense of wonder and curiosity. Upon closer inspection, his creations reveal hidden depths and intricate details. Step back, and you can spot hidden faces, characters, and stories.

In his series for Foscarini’s “What’s in a Lamp?” project, the British artist crafts a parallel reality inhabited by magicians, jesters, and spirits whose enigmatic faces subtly emerge amidst geometric, colorful patterns. Within Foscarini’s lamp collection, where each piece has a story to tell, Wagstaff finds a segue for storytelling, driven by relentless innovation and imagination. From the mystical genie of Plass to the vibrant jester Orbital, from the many-eyed monarch in Caboche to the spirit sisters in Spokes, Wagstaff infuses the lamps of the collection with soul.

“I try to portray a sense of mystery or essence, inviting viewers to question their senses. I start by imagining faces that gradually morph into characters. I merely suggest their presence, allowing the viewer to build the character in their own mind and delight in the discovery.”

Lee Wagstaff

Discover Lee Wagstaff’s full series on @foscarinilamps Instagram, and be inspired by the artist’s perspective through our interview, offering insight into his vision and artistic process.

Tell us a bit about yourself and your journey as an artist. Where did it all   start?   Is there a   story behind how you became an artist?

I was a very quiet, introverted child, so I used to draw a lot, mostly nature. At school, I really loved science classes, not for the knowledge but because I loved illustrating my homework. Art was something I drifted into as I had some artistic friends, so I would go to evening classes with them. Eventually, I went to St. Martins and then The Royal College of Art in London. For me, art was not a career; it was something I did as a way to observe the world more intensely.

 

Your artistic aesthetic is incredibly unique, featuring hypnotic patterns that reveal realistic faces when observed from a distance. How would you personally describe your distinctive style?

People ask me this a lot. I have liked patterns and geometry for as long as I can remember; this perhaps goes back to my love of making scientific drawings. In biology, there are a lot of patterns. As I began to study art, I wanted to explore more hard-edge patterns. In my work, there are elements of Optical Art, Pop Art, Surrealism, and abstraction. I would say that I like to work within a traditional framework but see if I can push myself technically and intellectually.

 

We are curious to know more about how your unique expressive style evolved: did it develop naturally over time, or was it a result of deliberate research and experimentation?

I experiment a lot, and it took years to develop into how I make art now. I hope it will keep developing. Believe it or not, my long-term aim is to make the simplest art I can, but I feel it has to get more complex first.

 

Why are patterns so prominent in your art? What significance do they carry for you?

Patterns are indicators that help to predict things. I am interested in all kinds of patterns, not just decorative patterns, but also behavioral patterns or finding patterns in history. I am always trying to make connections between seemingly unrelated objects, events, or people.

 

What is your creative process like when you’re working on your artworks? Do you follow specific rituals or habits when dedicating yourself to drawing?

Yes, I am very ritualistic about the times of day I work, where I work, the materials I use, etc. I usually work on at least six paintings at once, possibly more. Many pictures are destroyed.

 

Can you share insights into your creative process and storytelling, especially in this series?

This was an interesting project, more challenging than I expected. I have never had to express someone else’s artistic vision through my own stylistic lens. I hope that I have been respectful to the designers yet also true to my own vision. This project pushed me to be more experimental with color but also to really imagine that these hybrid objects/characters could really exist. Usually, I begin by closely observing patterns and shapes, then I imagine faces, and then the faces begin to take on a character. The focus of my art is to try and portray some kind of mystery or essence, but I also want the viewer to at first distrust their senses, then hopefully delight in what they think they may have seen. I let the viewer build the character in their mind; perhaps they are reminded of someone they know or a face they have seen somewhere.

 

Can you describe the characters you envisioned for the “What’s in a Lamp?” series and explain the inspiration behind each one?

As soon as I saw Foscarini lamps collection I could see that the designers also love pattern and form. I immediately began to see faces within or around the lamps and to build characters in connection to the brilliant names of the lamps.
Plass is a magic spirit, like a genie inhabiting a vessel, watching from beneath the crystalline surface, waiting to grant a wish or make a prophecy. Orbital is a vibrant jester, always there to bring joy with color and form, a steady companion for the good days and the bad. Gregg is a Goddess born of a cosmic egg who resonates and illuminates; her beauty is eternal, her glow supernatural. Spokes are three shy spirits, sisters who only appear to those with the sharpest imaginations who are willing to watch and wait. As the shadows move, the sisters appear. Caboche is a many-eyed monarch. Her diadem covers her face, each bead a lens. She is all-seeing, all-knowing. A little of her beauty and wisdom is bestowed on all who appear in her presence. Sun Light of Love is a true celestial being. By day, a spiky, curious silhouette, a planet with hidden depths; at night, a burning star, a true beacon of love.

Among the artworks in your “What’s in a Lamp?” series, do you have a personal favorite? If so, what makes it stand out for you?

That is quite hard; I feel very connected with all the six lamps I portrayed. I spent a lot of time looking at them and imagining what I could add to those forms. If I had to choose one, it would be Gregg just because it is a unique geometric form in its own right, which is a building block to create any pattern. It is elegant in its simplicity and has such a charming and calming presence. Wherever it sits, it has a quiet, gentle power to add to its environment, whether it is inside or outside, large or small.

 

Have you ever explored incorporating AI into your artistic process? From your perspective, how might AI contribute to pushing the boundaries of artistic innovation and expression?

I have used Generative Adversarial Networks (GAN) to create unique symmetrical faces for my paintings. With the GAN system I used, one could add faces and ‘breed’ them with the thousands of faces that the network had been trained on. So I could introduce elements such as a family member or the face of Mona Lisa. For me, it is just a tool like Photoshop or a pen.AI programs at the moment are fun and can help with many projects. At first, AI is expansive, allowing many more people to participate in the world of creating images and ideas. It can create content, but it does not have imagination, and that is something that cannot be learned at the moment. The way popular AI platforms work is a kind of predictive reordering of data points. To me, it is quite amazing, especially the speed, but the results are mostly disappointing because most of the results are very populist, even predictable.

 

What is creativity for you?

For me, creativity is starting with nothing or very little in front of you and then bringing an idea from a thought into the world that might be shared or used. I suppose it’s about solving a problem, but not always by the simplest or most obvious way.

デザインの絶え間ない変化の中で、一部の創造物は時の試練に耐え、革新と創造性の象徴となります。Jozeph ForakisによるHavanaは、そのような傑作の一つで、30周年を祝っています。

Havanaを発見

アイコニックなデザイナーランプは、家庭を明るくし、共同の想像力にその存在を刻み込み、照明の世界において永遠の原型として浮かび上がりました。1993年に生まれ、Havanaは新しい光の対象として確立されました:中程度の高さのランプ、ほぼ新しいタイプのもので、その印象的な可視の拡散板が芯から優雅に光を広げます。馴染みのある姿、個人的な関係を築く“キャラクター”、どんな設定にも簡単に取り入れ、その暖かい光で個性をもたらします。

開発プロセスは細心の注意を払い、最初はガラスとガラス繊維のプロトタイプから始まりました。チームはコスト、重量、照明効率の適切なバランスを見つけるという課題に取り組みました。画期的な決断として、ガラスからプラスチックへの移行が決定され、これはFoscariniにとって転換点となり、デザインをすべての中心に据えることを宣言しました – 限界も妥協もなく、各デザインプロジェクトの精神を十分に育むことに貢献しました。Jozeph Forakisはこう回想しています:

“Havanaは、プラスチック素材で作られた最初のFoscariniランプでした。それはリスクでしたが、Foscariniは非常に勇気を持っており、この絶対的な新機軸に賭けることを決断しました。”

JOZEPH FORAKIS
/ デザイナー

Havanaの成功は課題なしには訪れませんでした。最初は一部の販売業者から懐疑的な反応がありましたが、やがてデザインの典型となりました。1995年には、ニューヨークの現代美術館(MoMA)のコレクションにランプが収められ、その地位が高まり、デザイン史において確固たる地位を築きました。

数年にわたり、Havanaは進化し、様々なバリエーションや拡張が導入され、屋外モデルも含まれています。しかし、その特徴的な形状と温かく親しみやすい存在感を保ちつつ、感情的な共鳴を呼び起こす能力は変わりません。

E-BOOK (イーブック)

Havana 30周年
— Foscariniデザインストーリーズ
創造性と自由

「HAVANA」の30周年を記念した独占のe-bookをダウンロードして、Jozeph Forakisとの深いインタビューを読み、ランプの開発、材料選択の背後にある勇気、そしてデザイン界への持続的な影響についてもっと知りましょう。

ちょっと覗いてみませんか?

During the Festivaletteratura event in Mantua, Italy, the designer and inventor Marc Sadler captivated the audience with intriguing career anecdotes and his talent for innovation in a talk with Beppe Finessi, sponsored by Foscarini.

On Saturday, September 9, 2023, during the event Festivaletteratura, a captivating talk took place at the stunning Teatro Bibiena in Mantua. Marc Sadler was interviewed by Beppe Finessi, leaving the large audience spellbound. Sadler shared intriguing anecdotes about his lengthy career and his knack for creating innovative solutions across various industries.

One such example was his groundbreaking work in the 1970s, where he revolutionized ski boots. While bedridden in the hospital after a snow accident, Sadler envisioned using plastic as a safer alternative to the traditional leather ski boots of that era. This led to the creation of the first thermoplastic ski boot. His ingenuity didn’t stop there. Collaborating with Dainese, Sadler designed a motorcycling suit that provided exceptional protection for athletes, introducing features like the now widely-used back protector worn by numerous champions.

Being a true advocate of innovation, Sadler has been the recipient of four Compasso d’Oro Awards, including one for the Mite and Tite lamps he designed for Foscarini in 2000.

“I got to know Foscarini during a period when I was living in Venice, and Mite was the first project we developed together. For me, Foscarini was a small company that worked with glass, a focus that was quite different from what I was doing. One day, I met one of the partners by chance, on a vaporetto. Conversing about our work, he told me about a theme that was on his mind at the time. He asked me to think about a project that would capture the sense of uncertainty of glass – that handmade aspect that is impossible to control and grants every object its own personality – but could also be industrially produced, in a coordinated vision. We parted with a promise to think about the idea.”

MARC SADLER
/ Designer

Sadler’s creative contributions extended to Foscarini’s iconic Twiggy lamp, “which has become a staple in the world of floor lamps, following the renowned Arco lamp by Castiglioni,” stated Beppe Finessi, who also recalled how Twiggy is, for example, often featured in numerous advertising campaigns for various companies outside of Foscarini.

Throughout his illustrious career, Sadler has skillfully transferred his knowledge and expertise across sectors.

“I have embraced versatility throughout my career, designing a wide range of products, from shoes to lamps, ice cream counters to hot tubs. By attentively listening to my clients’ needs, I have strived to create objects that not only fulfill their requirements but also cater to the needs and desires of the public. This is what I enjoy doing”

MARC SADLER
/  Designer

彫刻ランプのOrbitalは、フォスカリーニとフェルッチオ・ラビアーニの関係の最初の一歩となりましたが、同時に一つの声明でもありました。Orbitalで初めてムラーノの吹きガラスから離れ、現在では20以上の異なる技術の使用につながる考え方を探索しました。

Foscariniとの関係を形容詞で表現するとしたら、どれを選びますか?

私は2つ選びます:それは収益性のある協力であり、自由な協力です。最初の言葉は財政的なもののように聞こえますが、それが唯一の意味ではありません。私がFoscariniのためにデザインしたほとんどすべてのランプがまだ製造されているという事実は、私のスタジオと会社にとって明らかに良いニュースです。しかし、それを収益性があると呼ぶのは、何をしているかに意味があると確認されるデザイナーにとって、30年後にも人々が魅力的だと感じるオブジェクトをデザインしたことは非常に大きな利得です。次に創造的な自由のテーマがあります。 Foscariniは私に製品から空間まで極端な表現の自由で動くことを許可し、一切の制限を設けなかった。それは本当に珍しくて貴重なことです。

 

表現の自由に至る過程についてどう考えていますか?

私は関係者の在り方の一部だと思います。デザイナーが会社の信頼を勝ち取ると、Foscariniは彼に完全な表現の自由を残すことで応えます。彼らはこれが協力において双方にとって最善の結果を得る方法であることを知っています。もちろん、本能の仕事がその後に続くことを認識しています。私の場合、Orbitalは最初の賭けでした:そんな特異な美学を持つランプは成功するのでしょうか?それは時間の試練に耐えるでしょうか?観衆の反応は肯定的であり、それ以来、私たちのパートナーシップは常に最大限の自由に基づいています。

この自由はデザイナーにとって何を意味しますか?

それは異なる可能性の側面を探る可能性を提供します。私のような人物にとって、一つのスタイルや特定の好みに共感したことがなく、定期的に異なる風味、雰囲気、常に異なる装飾的な要素に惹かれる人にとって、この自由は基本的です。なぜなら、それによって自分自身を表現することができるからです。私は芸術的な偽善を抱くつもりはなく、私がやっていることが製品用であることを十分に理解しています:明確な機能を持ち、それをうまく果たすべきシリアルなオブジェクトです。

あなたが望んでデザインするこれらのオブジェクトはどのようなものになるでしょうか?

スタイルの観点からは答えがありません。私は常に異なるものを作ります。なぜなら、私は常に異なる気分になり、時間とともに変化し、これらの個人的な風景を反映する存在で物理的な空間と精神的な空間を満たすからです。
しかし、私は人々との絆や人々の間のすべてに魅了されています。私はデザインするものに常にキャラクターを与えます。それは私が時代の精神を解釈する方法を最もよく反映するものです。時には瞬間的なものもあります。これは家具とは対照的に、ランプにとってはずっと真実です。デコラティブなランプは、親和性のために選ばれます。それが私たちについて伝え、私たちについて語るものです。これはデザイナーと消費者の理想的な対話の始まりです。
もしランプが長い時間を経ても人々に語りかけ続けるなら、それは対話が関連していることを意味し、ランプはまだ何か意味のあることを伝えることができているということです。

Orbitalの30周年記念イベントは、Foscarini Spazio Monforteでの展示を通じて、新しいクリエイティブプロジェクトNOTTURNO LAVIANIを紹介する機会でもありました。 Gianluca Vassalloは、FoscariniのためにLavianiがデザインしたランプを解釈し、14のエピソードで展開されるストーリーテリングで、これらのランプが異星の空間に住んでいる様子を描き出しています。

Notturno Lavianiについてもっと知る

あなたのランプをGianluca Vassalloがどのように解釈したかを見て、どのような気持ちがしますか?

それは円環が閉じる感覚です。なぜなら、Gianlucaは私がデザインしたオブジェクトを微妙でありながら重要な存在として使い、彼自身の光のアイデアを語っているからです。これは、誰かが私のランプの一つを自宅に置くときに起こることと同じです。だから、Notturnoを見ると、私は自分のプロジェクトの一部を所有するか、それを自分の存在の一部にする決定をした人が持つ素晴らしい感情と同じ感情を感じます。それは他の人にとって意味があり、関連性がある何かを成し遂げたという美しい感覚です。

 

あなたを最もよく表す写真はどれですか?

間違いなくOrbitalが外での写真です:破れたサーカスのポスターの上に浮かぶ。なぜなら、私がそうであるように:すべてとその逆でもあるからです。

E-BOOK (イーブック)

30年のオービタル
— Foscariniデザインストーリーズ
創造性と自由

FoscariniとLavianiのコラボレーションについての詳細を知るために、独占的なe-book「Foscariniデザインストーリーズ—30年のオービタル」をダウンロードしてください。
選択的な親和性に基づく豊かな交流は、お互いの成長の道として三十年にわたり広がっています。

ちょっと覗いてみませんか?

In a captivating talk led by Beppe Finessi as part of Festivaletteratura 2022, Ferruccio Laviani shared his passion and unique approach to object and experience design.

On September 10, 2022, at the evocative Teatro Bibiena, the talk “Enthralled by Objects” took place, featuring designer Ferruccio Laviani interviewed by Beppe Finessi. Laviani took the audience on a fascinating journey through his experience in the world of design. Starting from his roots in the school of lutherie and transitioning through furniture design, he shared his reflections on creating objects that go beyond mere functionality, aiming to evoke emotions and personal connections.

“The world is full of windows filled with chairs, lamps, and tables, so why should anyone choose a new one designed by me? The answer is simple: to make people see my products with the same eyes as when they fall in love with someone.”

FERRUCCIO LAVIANI
/ Designer

With humility and sincerity, the designer recounted anecdotes from his career, offering an intimate look at his most iconic works and the challenges faced along the creative journey. Stimulated by Beppe Finessi’s questions, Laviani shared his philosophy behind creating objects that blend different styles and influences, giving life to creations that defy time and conventional styles, opening new perspectives on creativity and contemporary aesthetics.

To relive the experience of the talk and immerse yourself in the universe of Ferruccio Laviani, you can watch the video of the speech following the link below.

Watch the video

Miteは、長年に渡るFoscariniとMarc Sadlerとのコラボレーションの始まりでした。従来のやり方を打ちこわし、素材や技術のあらゆる可能性を模索する姿勢、デザイナーが定義する「理不尽な衝動」を堪能するプロジェクトです。

2001年、Miteは世界最も権威あるデザイン賞 Compasso d’Oro ADI 賞をペンダントモデルのTiteと共に受賞。受賞から20周年を記念して、アイコニックでタイムレスなMiteを祝福したいと考えました。そして、実験と変化という従来のMiteのコンセプトを基にそれを進化させたMite Anniversarioが誕生しました。この素晴らしい機会に、Marc Sadlerにインタビューを行いMite、Titeそして照明デザインについて興味深いお話をお聞きすることができました。

 

MITEの制作では、どのようにしてFOSCARINIとのコラボレーションが始まったのですか?

MS ー「Foscariniと出会ったのは私がヴェネチアに暮らしていたころで、Miteが共同で行った最初のプロジェクトでした。私にとってFoscariniはガラスを制作する小さな会社で、私が取り組んでいることとは方向性が異なると思っていました。ある日、乗り合いボートで経営者の一人と偶然出会いました。お互いの仕事の話をするなかで、彼は構想中のあるテーマについて語りました。彼は私に、ガラスの不確実性 ー 制御することが不可能なハンドメイドの要素と、全ての作品が一点物であること ー の要素をもちつつ組織的に工業生産が可能なプロジェクトを考えてくれないかと尋ねました。そのアイディアについて考えてみることを約束して私たちは別れたのです。」

 

プロジェクトの背景にある主要なコンセプトは?

MS —「ファイバーグラスとカーボンファイバーを扱う企業のテニスラケットとゴルフクラブのプロジェクトのため台湾へ行きました。そこは、少量の見本を作るのではなく大量生産を行うところでした。型から取り出され製品が出来上がる時、とても美しいラケットが出来上がります。その後作業員たちが汚れを落とし、仕上げを施し、塗装し、模様をつけていくと、制作過程で次第に魅力が薄れていきます。そして終いには、本来の姿が記号で覆い隠されたモノとなり、完成品はー私から見ればー初期の段階と比べて面白みが薄れてしまっています。デザイナーとして、私は仕上げ前の”神秘的”な原料の状態を好みます。素材が振動するからです。光に当てて部品を見てみると、繊維が見え、光がマテリアルをどのように透過するかに気づきました。そこで、いくつかのサンプルをヴェネチアへ持ち帰りました。帰国するとすぐにFoscariniに連絡をしこの素材を使いたいと考えていることを伝えました。素材がつなぎ合わさって出来ているファイバーグラスは、細工が不安定で用途に制限がありますが、工業生産品を作りたいと考えていました。使用の正当化には大量生産が必要でしたが、そのマテリアルは汎用性と適応性に欠けていたので、その案にはリスクがありました。でも、その素晴らしいマテリアルの状態をキープすることができたら、照明プロジェクトへの応用への素晴らしい機会になるだろうと考えたのです。」

研究・開発段階はどのような出来事がありましたか?

MSー「同じ素材や技術を使ってワイン樽やスポーツ用品を生産する業者を何軒も訪問しましたが、残念ながらこの実験的研究に賛同してくれる方はいませんでした。でも私たちはあきらめず探し続け、自身の趣味でこの素材を扱ったことのある起業家に出会いました(彼はモーター製のハングライダーを作ったのです)。彼はプロジェクトに興味を示し、すぐに協力してくれることになりました。彼は、非常に特殊な釣り竿を作る会社を経営していたのですが、照明の世界に飛び込んでくれたのです。自身で作った試作サンプルを送ってくれ、新しい樹脂と繊維について私たちの意見を求めました。デザインは、共に行動し影響し合う人々によって作られるのです。これは、まさにイタリアならではの魔法です。他の国の企業では、デザイナーがまるでスーパーヒーローのように現れて既に出来上がった、すぐに販売可能な製品を持ってくることを期待します。でもここでは違います。真に革新的なプロジェクトをつくり上げるには、絶え間ない対話と、問題があれば共に解決するというプロセスが必要なのです。私はそのような働き方を好みます。」

 

研究のために模型や試作品を作りましたか?

MSー「最初の模型は伝統的な密閉型で作成しましたが、他の技術ー繊維を全体に巻き付ける””ローイング””ーを試してみようということになりました。使用可能な布地を探しているなかで、織りが不均一だけれども微妙に振動しているかのようにも見える不良品とみなされるものを見つけました。この種類の布地が最終的な製品の素材となりました。繊維が全て均一ではない、この””欠陥””を利用してそれぞれのランプをユニークなものにしたいと考えたのです。技術的な要素から離れ、イタリア人が得意とする職人技の価値とマテリアルの温かみに再び焦点をあてたかったのです。最初の試作品は、トップの部分を45度の角度に切って車のヘッドライトを入れました。その最初の試作品を今見直してみると、多少気に入らない部分がありますが、それは長い模索の道の始まりを意味するものですから全く当たり前のことです。シンプルな製品に到達するために、膨大な作業が必要となります。当初、私の表現は強烈すぎて、暴力的ですらありました。Foscariniは、とても良い仲裁役でしたし、デザインとはそういうものですからそれは正しいことでした。それは、お互いが共通する取り組みにおいて丁度よいバランスを成立させることを意味するのです。
照明を熟知し、透明性にスタイルを、テクスチャに温かみを加える方法を理解しているFoscariniとであったからこそ、適切なバランスと芸術性をもつプロダクトを完成することができたのだと思います。私たちはよりシンプルで明確な、そして何よりボディの透明性とデザインに見て取れる振動によって生み出される明かりを作り出すことができました。それは、決して強い主張をするのではなく、それぞれの家庭にさりげなく溶け込むようなランプです。」

 

この照明プロジェクトで特に困難だったことは何ですか?

MSー「このランプを作成した後、つまり複合素材を使用する手法の後、私は斬新な素材でランプを作るデザイナーというレッテルを張られました。そのことは気になりませんでしたし、実際私はFoscariniとそういった取り組みをすることが好きでした。ですから今でも、何か興味深いことを見つけたり、照明業界で使用されたことがないものを見つけて、何か独創的で革新的なものを開発することがあればFoscariniと行う可能性が高いでしょう。」

 

このプロジェクトで使用した照明技術で最も重要な要素は何ですか?

MSー「この20年間、照明技術は大きく進化し、今では私たちはLEDを使用しています。過去の技術に関して言えば、電子注入と気化器の違いのようです。気化器でも素晴らしい結果を得ることが出来ますが、モーターの音を聞いて手作業で調整を行うことができる天才もいるのです。MITEの制作でも似たようなことが起きました。最初のモデルでは、長い電球を挿入して、一定の高さに設置しました。本体を閉じるために、円形のクロム仕上げのメタル製プレートを形作り、上方向への直接光が反射しつつ下方向のランプ本体のからマテリアルを透過して逆光効果を得られるように様々な角度を試しました。当然、技術は行動の自由度に制限を作りましたが、今ではLEDを使用することで、どこでも照明効果を用いることが可能です。」

 

この20年間でデザイナーの仕事はどのように変化しましたか?

MSー「起業家が設定した目標に向けて明確な意思や、スケジュール、適切な予算、そして今まで経験したことのない高いレベル仕事をしてみたいと希望していた70年代の頃に戻ったようで、今の仕事に満足しています。もしかすると、それはつらいパンデミックの時だからなのかもしれませんし、あるいは私が外資の大企業との仕事に疲れてしまったからなのかもしれませんが、とにかく時代は起業家たちとの直接的で個人的なやり方に戻ったのだと思います。」

デザイン研究において「技術移転」はどの程度重要でしょうか?

MSー「それは必要不可欠です。私の仕事は、連通管の原理の観点で見ることができます。何かをある場所から持っていき、別の場所に置いて何が起きるかを見る。生涯、それを行ってきました。私のスタジオでは、手作業で何かを作ったり直したりできる工房があるのですが、それがとても私にとって役立っています。 “制限がない”という訳ではありませんが、私は何かを断る時には事前によく考えます。なぜなら、どこかに既に解決策が存在しているという場合が多々あって、それを移転方法さえ見つければ十分だからです。」

 

このランプは自己支持型(技術的)織物が使用されています。照明デザインにおいて繊維の分野からはどのようなアイディアが共有されましたか?

MSー「MITEの特徴は、ランプ本体から透過する光が振動しているように見えることですから、最適な生地を見つけるのは容易ではありませんでした。でも、生地や絶え間ない振動、そして光でいつも素晴らしいことを成し遂げることが出来ますし、Foscariniと共に引き続き実験と新しいプロジェクト開発に努めていきます。」

 

MITEと、ペンダントモデルのTITEのそれぞれの名前の意味は?

MSー「このネーミングは、子供の頃に洞窟で床面から伸びる石筍と天井から垂れ下がる鍾乳石の違いを覚えるために母から教わったフランスの言葉遊びから生まれました。当初、床または天井から先に細くなる形状の論理を考えていたので、床置きのMITE(石筍)と天井から吊り下げるTITE(鍾乳石)言語的な親和性の意味でぴったりでした。」

Foscariniがアルミ製の三脚を組み合わせた吹きガラス製のランプを発表したのは1990年のことです。それは、クラシカルなシェード付きランプを再解釈したデザイナーRodolfo Dordoniとのコラボレーションによって生まれました。その名は?Lumiereです。

Lumiereを発見

いつ、どのようにしてLumiere プロジェクトが始まったのでしょう(ひらめきや、立ち上げに携わった人々は)?

あれはもう何年も前のことですし、私も年ですので携わった全ての人々を思い出すのは容易ではありません。でも、プロジェクトの背景をお話することはできます。それは、経営刷新の一環として私がFoscariniで働き始めた頃でした。経営手法を変えたいと考えていたので、私は新しいコレクションのアートディレクターとしてコーディネートなどを依頼されていました。当時のFoscariniは、本拠はムラノながらメンタリティはそこに根付いていない疑似ムラネーゼのようなビジネスを行っていました。私たちは、企業のアイデンティティ(その原点、つまりムラノとそのガラス)を保護しつつ、他のムラノベースの企業(溶鉱炉、吹きガラスなど)とは一線を画し、製品に技術的なディテールを加えて個性を生み出して、Foscariniを吹きガラスの生産者を超えた「照明」ブランドとなるためのコンセプトについて考え始めました。これが、当時のFoscariniの将来に向けた指針でした。

 

どこでLumiereは開発されたのですか?また、どのようにしてあのフォルムや機能にたどり着いたのですか(デザイン上の制約、吹きガラスとアルミの素材)?

先ほどご説明した指針に基づいて、ミーティングの中でプロダクトを想像しデザインを始めました。あるミーティングでーまだ当初のムラノ本社にいた頃だったと思いますー小さな紙きれにスケッチを描きました。確か2x4cmほどの小さなものだったと思います。ガラスの帽子に三脚、ガラスと鋳物を組み合わせるというアイディアを伝えるために。その当時アルミキャストはとても斬新な手法だったのです。ですから、鋳造の小さな三脚とガラスのランプのデザインというよりは、大まかなコンセプトを図面にしたものだったのです。すなわち「二つの要素を組み合わせて、会社の未来の製品の特色を象徴するものにするのか」というのは、実際は、直感的なものでした。

 

Lumiereのストーリーのなかで最も印象的な瞬間は(クライアントとの会話、社内でのテスト、最初の試作品)?

それは、間違いなくAlessandro Vecchiato とCarlo Urbinati が私のスケッチ、つまりあの直感に興味を示してくださった瞬間です。Sandroがスケッチをちらっと見て「いいね、作ってみよう」と言ったのを覚えています。一瞬にしてあのスケッチがプロダクトになるのが垣間見えました。そして、私もスケッチ画が実際のプロダクトになり得ると考えました。こうして Lumiere が誕生したのです。

 

急速に陳腐化する世の中です。25年間に渡りヒットし続けるものをデザインしたことについてどのようにお感じになりますか?

当時は時代が違いました。何かをデザインする時、会社は投資やその経時的な償却を考慮しました。つまり、デザインしたものはより大規模に考え抜かれたものでした。いま変化したのは、企業ではなく社会であり、より「移り気」になった消費者の姿勢です。現在の消費者は、その他の商品分野(ファッションやテクノロジーなど)に影響され、「長持ち」するものを望みません。なので、製品に関して企業が期待するものは確実により短期間になっています。ある製品(Lumiereのように)が長年に渡って売れ続けているのは、自己充足的であることを意味し、プロダクトが当時のトレンドを意識したものではなかったということです。どういうわけか、まさにそのことが製品を魅力的にしているのです。購入した人々やデザインした人々に喜びをもたらすのです。個人的には、Lumiereが今でも認識してもらえる「サイン」であり、今でも魅力があるということは嬉しいです。25年は長い年月ですからね!

 

人間そして建築家Rodolfo Dordoniとして、肌やマインド的に「証を残した」としたら?

私の仕事に影響を及ぼしたのは二つの重要な瞬間だと思います。一つ目は、大学の同級生だったGiulio Cappelliniとの出会いです。卒業後、彼の会社で働かないかと誘われました。この出会いのおかげでデザインの世界を「内側から」学ぶことができました。10年間働き、家具業界ついての全てを知ることができました。私のバックグラウンドは「実践上」でデザインプロダクションの全体の流れを把握している人間です。それが、二つ目の重要な節目に直接つながったのです。
この実践経験のおかげで、企業が私に仕事を依頼する際、単なる製品ではなく一連の論理を求めているのだということが分かります。そしてその論理は企業との関係性の構築へ繋がり、長い議論と対話を通じてその企業を理解するのに役立ちます。企業を理解することは、プロジェクトを分析するうえで基本となる要素です。少々わがままかもしれませんが、私は自分と似た思想、達成したい目標がある人々と働くのが好きです。そうすれば、共に成長できる可能性があるからです。

 

90年代とGoogleで検索すると、スパイスガールズ、テイク・ザット、ジョヴァノッティの “È qui la festa?”そしてニルヴァーナの”Nevermind”、映画「トレインスポッティング」のサウンドトラックのアンダーワルド “Born Slippy”などが出てきます。ご自身の90年代の体験として思い浮かぶのは何ですか?

私にとって90年代は、先進技術の誤解の始まりです。つまり、音楽やテクノロジーの観点で言うと、全てがビニールLPから発生するのではないと理解し始めた頃です。私が子供の頃に父親がテクノロジーに疎いことを批判していたことをよく思い出します。でも、いまの私と比べると例えば私の甥と比較した私の「テクノロジー音痴」と父のそれとは比ではありません。90年代は、私の「テクノロジー離れ」の始まりだったと言えるかもしれません!

 

デザイナーRodolfo Dordoniとして常に念頭にあったことはなんですか?

図面。スケッチ。線図

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